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Proffesion
THIS SITE IS ON A HEAVY UPDATE! PLEASE COME BACK ON MAY 20!

How proffesion work!

In addition to the skill system, characters can learn up to four individual professions. Characters can gain profession points (pps) by raising a skill called 'Profession', whose cost is equal to that of hitpoints. At level 20, every character will acquire this skill. All classes can raise this skill to 50 (Arches to 100).

The characters can subsequently spend these pps by doing an apprenticeship with a teacher either to learn a new profession, or to increase their knowledge of a profession they have already begun to master. Learning a new profession might require the character to fulfill some task or to pay for his studies in gold.

 

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Proffestion Descripton!
 

Athlete

All classes, base cost 6, maxes at 30.
Increases speed, has three times the effect of Speed Skill. Also reduces endurance cost of fast mode by up to 66%.

Alchemist

All classes, base cost 10, maxes at 50.
10: Capable of making full moon potions all the time
20: Capable of making equinox potions at full moon, gets 4 points bonus to all potions (results in +2 to one skill potions or +1 to three skill potions)
30: Capable of making solstice potions at full moon, gets 8 points bonus
40: Capable of making equinox potions all the time, gets 12 points bonus
50: Capable of making make solstice potions all the time, gets 16 points bonus

Miner

All classes, base cost 4, maxes at 20
Increases probability to find silver/gold by 10% per pps, reduced endurance cost (by pps*4%).

Assassin

All classes, base cost 10, maxes at 50
Gets fighting bonus when attacking an enemy from the side/behind (+1 to attack per pps) Gets vastly increased to-hit probability and damage when attacking an idle enemy from behind (backstab, +3 attack per pps, +5 damage per pps)

Thief

All classes, base cost 6, maxes at 30
Gets +2 to stealth for each pps, will remain invisible even when next to another character when walking or idle. A PK thief can steal from another PK within level limits.

Master of Light

All classes, base cost 5, maxes at 30
Gets +0.5 per pps to all bases from 6:00 to 18:00. Cannot be learned by someone knowing 'Master of Dark'.
30: Gets holy vision (ie. can see undead creatures in the dark but not walls/items/living beings).

Master of Dark

All classes, base cost 5, maxes at 30
Gets +0.5 per pps to all bases from 18:00 to 6:00. Cannot be learned by someone knowing 'Master of Light'.
30: Gets infravision (ie. can see other living characters in the dark but not walls/items/undead).

Trader

All classes, base cost 4, maxes at 20
Bonus when buying/selling in shops

Mercenary

All classes, base cost 4, maxes at 20
pps*2% more military points from military missions, also gets paid for doing them.

Clan Master

All classes, base cost 6, maxes at 30
+pps on all base stats in clan-catacombs.

Herbalist

All classes, base cost 10, maxes at 30
10: Capable of picking a flower/berry/mushroom every 12 hours
20: Capable of picking a flower/berry/mushroom every 8 hours
30: Capable of picking a flower/berry/mushroom every 4 hours